Saturday, September 19, 2020

Dhampir wizard

 Preparing to do an introduction to this post, i realized one thing. Despite being a mostly pathfinder GM, and pathfinder being a combat focused rpg... i really, really love writing social/non-combat encounter ideas. Anyway, this should technically be a "family" kind of post, like the dragon posts, but since bestiary one really only gives us one member of said family, i'll stick to the traditional post format.

Two different anonymous patrons have hired The Molty Crew, a tengu band of mercenaries, to find an elusive mage. The mage turns out to be a dhampir - and the patrons, his parents. His paladin father wants to cleanse him of the vampirism and help him integrate fully into humanoid society, but must not socialize with a spawn of darkness. His vampire mother, on the other hand, wants to keep him safe in a dhampir haven - but in her world, safety is paid for with blood money and comes without any luxuries attached. For his part, Motlin the mage is notoriously bad at making decisions - and asks the tengu mercs to help him decide.

In the accursed land of Notorya, where vampires rule with an iron fang, dhampirs aren't mishaps. Instead, they are intentionally bred to be the vampires day-walking arm of the law. That is why, when a rag-covered dhampir steps out of a portal, and exclaims "come with me if you wish to save mortalkind", not many in the Mortal Liberation Army are willing to trust them. Which is a shame, as the brave five who do end up following him find that they have been transported to the Progenitor's Crypt - a labyrinthine complex that, legend has it, houses the sleeping deity of all vampirekind. Ancient lore claims that if this being is slain, all of the vampires will lose their dark powers.

A dhampir wizard looking to rid himself of his curse found an ancient artifact that split him in two. The crew he works with is now at a loss - while the vampire part kept all of the magical knowledge, it is also now a vicious and monstrous being, although one that can be bargained with. On the other hand, the humanoid half kept the undying loyalty he was known for, along with the connections in the city's shady underworld. Unfortunately, they both categorically refuse to work together ever again.

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