Friday, January 31, 2020

Ape

One of the things I've wanted to mention about running games, and that many folks seem to consider sacrilege, is that originality in tabletop gaming is a futile goal. While the idea that all fiction is derivative may be a bit too harsh, using well-known tropes is  - in my experience - an easy way to engage players. And believe me, players will enjoy your "OH NO GOBLINS ARE STEALING CHILDREN" scenario more then your "but what if we're actually the bad guys, also here's an act five genre swap, also a cynical commentary on contemporary middle-eastern politics" if you take the time to make the story approachable, which I'd argue is easier to do on solid ground.
So anyway, to push this idea forward, I've purposely been borrowing from pop-culture a lot in these adventure seeds, and I just thought it'd be fitting to acknowledge in the entry dealing with King-Kong Megaprimatus.
(for those of you at home counting, so far we've referenced Ghost Rider, Dota 2, Jacques Cousteau, I robot, and we're obviously not gonna miss the opportunity to do magical planet of the apes today)

The year is 1492 a.r.a (afer the rise of Apes) and a desperate chronomancer working for the Human Resistance Movement has a wild idea. The diviners have identified the time and place where the Druid god Mahamajmun awoke the first gorilla, placing it in Altrakhan, a great human metropolis, and the idea is to send a handpicked group of specialists back through time to stop it.
When the group does arrive, though, they're shocked to fin out that the local populace doesn't seem to realize the threat they are about to face - in fact, the city seems to treat the great apes as some sort of sacred animal.
As the Simian Confederacy's motto "Apes Together Strong" keeps ringing in their ears, the time-travelers must find a way to show the truth to the arrogant, pre-ape humans.


When the orkish vikings under Urgnald Zugnaldson arrived on the wild island of Angaztura, they did what any ork would do - found the biggest predator in the land, and killed it as a trophy. While the beast was a worthy opponent, it quickly became apparent that it was the only thing controlling the island's population of River Drakes under control. While slaughtering the serpentine monsters by the dozen was good fun for a while, it quickly became apparent that the Orks simply do not have the manpower to protect all their settlements. Now, their shamans must send them to the Emerald Lands, a dream realm in which all great beasts of the multiverse dwell, to bring back a new giant ape and restore balance to the island's natural cycle.

The spirit gorillas of the Nurg'natt jungle are rumored to be more than just mere apes. As the myths surrounding them go, if threatened by an opponent they can't defeat or chase away with their displays of strength, three or more of these albino gorillas can link hands, and them bond, combining into a single great white ape. Local custom has it that in that form, the gorillas are an avatar of a jungle spirit known as Rex Rox. 

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