Friday, May 14, 2021

Fire Giant

 The emphasis of both law and militarism for the fire giant can be leveraged in a few interesting ways, both mechanically and narratively. As Lawful Evil creatures, they can serve as temporary allies to players against more immediate enemies that threaten the strict interests of the Fire Giant societies. The Fire Giant isn't flashy, as it has many of the same abilities as the other Giants, but it is powerful and thematic, with its flaming stroke that serves as a go-to ability capable of quickly turning a fight against the ill prepared, even if the Fire Giant is outnumbered.

 

Hook 1 (Reece) - Hell Guardian
Deep in the bowels of Mount Gedar lays one of few gateways into the Pits of Hell. The Pact, forged between The Devil Lords of Moch'Mordrin and the Blazing Blade Fire Giant clan, grants access to rare infernal metals not found on the material plane. In exchange, the Fire Giants guard the Hell Gate from unwanted interlopers who might enter, and unlucky souls seeking to escape damnation. A statue lined hallway can provide an interesting challenge for players to surmount as the Fire Giant line attack can easily thrash poorly positioned PCs. In light of outright combat, bargaining with the Devils and the Fire Giants could prove fruitful, as their master craftsmen could provide powerful and exotic treasure.

Hook 2 (Max) - Ghargal The Lonely
According to the local huntsman, there has been very little game in the woods surrounding town as of late. Many travelers and patrols have noted seeing bursts of distant flame in the dark of night. Local or not, the rumors have people afraid of some unspeakable horror lurking deep within the forest; each whisper birthing new life into a creature of nightmare.

The truth, however, is far more prosaic. Gharghal, the lone fire giant serving as source for the commotion, was left to die by his raiding party after being mortally wounded. Not one to give up easily, he unearthed a cave where he could rest and recover. Hungry and alone, his expertise as the party's scout paid dividends. Gharghal set up numerous traps to catch prey, allowing him to survive. At this point he has regained most of his strength and is determined to get his revenge.

The area immediately surrounding the giant's base of operations is laid with rudimentary, albeit effective traps. These can potentially hinder the party's approach. Should the situation become dire, Gharghal can always withdraw to his abode, where he has a great number of trinkets gathered from his raids on the locals

Hook 3 (TJ) - Smithy Squabble
There are growing tensions in the mountain town of Duern-Dwennan. The dwarven patriarch has been long renown as a teacher for legendary craftsman the world over. The pride and joy of his forge, his anvil, has been passed down for generations and is essential to his craft. The local cadre of fire giants, however, have entrenched themselves outside the walls of Duern-Dwennan, demanding that the anvil be returned to them as it is one of their most holy relics. Inquisitive and discerning eyes might be able to find some truth in the giants' claim that the anvil was created from the breastbone of their ancestor, Mul'Garr Ore-Eater. As to who has rightful claim to the anvil? It needs to be decided soon, as the confrontation rapidly careens toward war over the matter.

Hook 4 (Nemanja) - Brazen and The Bold
Brazenholme is a famous tavern notable for two big reasons.

First, it is the last sign of civilization before the massive swath of wilderness known only as the Desolace.

Second, the tavern's owner is a brash young fire giant who occasionally challenges patrons to a fight. Should the patron win, they get to drink and eat for free for a year and a day. Should the barkeep win however, the defeated must give him a piece of their armor, in addition to owing him a favour.

Why do this? He has been secretly planning to one day call each and every one of them together to form a makeshift raiding party that may reclaim his ancestral home in the Desolace from the duergar who now claim it as their own.

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