Friday, February 14, 2020

Bat

Under "bat", the bestiary gives us two entries - the all-time classic vampire bat swarm and the generic giant bat.

On the floating islands world of Naltraxya, different people use wildly differing methods to get by from island to island. Dwarves have their zeppelinships, orks use enormous ballistae with projectiles connected to chains to make primitive zip lines, and gnomes tame the flying foxes, the local variety of giant bat.
Gnome culture of the isles being nomadic, the taming of your first flying mount is actually considered a rite of passage, with those who fail to return home on the back of a bat being shunned as "landlocked" and treated as simple-minded.

The mad Vampire Maraphlingus wants to fight his equal in both martial prowess and intellect. To that end, he has locked himself deep within a mine, and has created a series of challenges of increasing difficulty that lead up to his personal chambers. The opening chamber is intended to test the potential champion's willingness to sacrifice others on his path to greatness - a large flock of vampire bats make their home there, making up for several swarms, which can easily be dealt with with a few simple area of effect spells or several alchemist bombs. However, the floors, walls and ceiling of the chamber are visibly covered in explosive materials, meaning that anyone within a certain distance stands next to no chance of surviving if anything detonates.

In the Shamadayama jungles, giant bats are extremely rare and are considered sacred. Indeed, legend holds it that they hunt during the night, but retreat into the chambers of a benevolent jungle spirit before the sun rises.
As a plague ravages the surrounding villages, a group of pilgrims decides to try following a bat, leading them into the spirit's abode, where they intend to beg for help.

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