Monday, February 3, 2020

Astradaemon

Before i get to this entry, there's something I'd just like to address quickly, and that I maybe should have mentioned back when i covered the arbiter:  this blog and it's relation to the pathfinder2 cosmology. While obviously i can't namedrop Lost Omens planes by name (at least some of them? I'd hazard a guess that names like Nirvana and Abbaddon are probably public domain) i decided to take this blog a step further, and just... Ignore d&d-like cosmology (at least nine planes, each responding to one alignment, +the material plane, +probably some dream and primal/fey planes...) as a whole, sometimes referring to it, sometimes using something a bit but not not exactly like it, and sometimes explicitly having a single plane setting. All as the story demands. I'm sure if you happen to use any of these encounters, you'll be able to find a way to fit them in your story regardless.

Trillbog of Ten Thousand Teeth is an oddity among astradaemons - one who makes his home in the Prime Material Plane. There, he usurped a cult of a minor monstrous deity, convincing the scared cultists he was it's avatar. If any of the many daemonhunters of the region do encounter him outside his dark lair, he is bound to be followed by a dozen cultists. While the cultists make for poor combatants, they are more than willing to die in the service of their god, willingly sacrificing themselves so that Trillbog drains their essence, negating any wound he may have been dealt.

The chthonic gods are not allowed to directly extend their influence outside of Hades. Unfortunately, the river Styx and its lonely ferryman Charon technically fall under the Olympians' jurisdiction. When a weird, serpentine monstrosity appears on the shores of Styx, and starts devouring the souls of the recently departed as they try to make their way to the afterlife, Lord Hades himself has no choice but to release several long dead heroes to deal with it, having no choice but to trust their oaths that they will not go back to the lands of the living after slaying the beast and discerning whence it came from.

Yoglun Borak is a warrior from an ancient time, the Last Hyberian. He has stood guard at the Veiled Gate for millennia, guarding the world from the entities that lurk beyond. When he helps two young knights pass beyond to save their friend's soul, they make an oath to answer when he calls them. Several years later, he does. They are to guard the gate for a hundred and one days, while he goes beyond, on whatever business a demigod like him may have.
They honorably accept, and the first hundred days pass fairly uneventfully - the occasional imp or poltergeist try to break through, but those are easily pushed back. On the last day, though, a Night Hag appears, threatening to pull forward an Astradaemon unless she is given a human soul of pure heart. While the female knight is willing to test her resolve against such an adversary, the young male fears they would not best it, and considers offering his soul to the hag. 

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