Showing posts with label protean. Show all posts
Showing posts with label protean. Show all posts

Wednesday, August 18, 2021

Naunet

ANOTHER OUTSIDER YOU SAY? Well, I'm not necessarily one to beef with creatures literally spawned from the entropic forces of chaos, and the Naunet is perhaps a quintessential example of what a force entropy can be. The bestiary notes that this mean mugged malefactor of the Maelstrom can often be found as a scout or a rank-and-file soldier in the armies of the Proteans—though I am somewhat dubious of how exactly such an army would operate.

I would say that the contradictory nature of being a soldier—a traditionally structured existence—in addition to being the spawn of pure chaos is baked into the substantial statblock of the naunet. There are three things particularly of note related to this theme:

  • Protean Anatomy - An extremely versatile passive ability that gives shifting resistances to acid, electricity, and sonic damage in addition to the more unsettling ability to grow new sensory organs in order to overcome the blinded and deafened conditions
  • At will Change Shape that allows for melding into all sorts of environments, both natural and urban
  • Adaptive Strike, something that is certainly not going to come up very often unless you're like me and inflict your players with lycanthropy

The intricacies of the entire set of abilities and stats are too much to get into here, though I think the relative complexity of the naunet tells us a couple things—Proteans are NOT messing around and, beyond that, their base level soldiers could be a boss level threat to a lower level party. As a level seven creature, it's got an impressive set of abilities—access to narrative options like Change Shape in addition to a solid suite of spellcasting can really make the Naunet both compelling to use as well as dangerous.

Whatever the occasion, it may be worth considering how you want to utilize Proteans and Monitors in your setting, assuming you aren't running in Golarion—these dastardly delinquents can pack a punch and rain chaos on unsuspecting players, only to jump away with a 5th-level dimensional door in order to continue harassing away as needed.

- Reece

Hook 1 (Max) - Big Fish to Fry

Ships and crews have been disappearing on the Grey Ocean without a trace. A single vessel made its way to port—a galleon by the name of Fair Wind. Its deck was the sight of a massacre no doubt, though there were no bodies left in the destruction. A single survivor hid in the cargo hold, clinging tenuously to life, their eyes burnt away. The army took them in to learn what became of the rest of the crew.

"Maidens fair stranded on a vessel dead, they were," they mutter, "hoisted them up we did, 'help them we must', we said." Empty eye sockets stare into the distance. "Weren't no maidens. Sea devils they were, I tell you. Giant sea serpents, the lot of them. They roared and bit and gnawed and spit, and their putrid breath turned men to ash and bone. Good men of the sea all dead and gone. They be heralds, they bring their words and the depths speak through their forked tounges. The sea is theirs, and theirs alone—soon our land shall be forlorn."

The official statement notes the sailor was later found dead in his cell by his own hand.

Hook 2 (Nemanja) - Unravelling Unguent

A retired ranger brings his old team back for one last job together.

A long time ago, they slighted a lowly cleric in service of the gods of Order—said cleric has since risen high in the clergy and he is not one for forgiveness. When the ranger welcomed his firstborn daughter, the cleric appeared from nowhere and put a Curse of Ticking Time on her. This meant that one day—one that will presumably come far too soon—she will pass into the realm of the dead with no warning whatsoever.

The only power that can counter the magic of Order is that of the chaos-delvers, and the party now must seek aid from one of the Chaoswyrms, the Undoers, the foot-soldiers of The Unravelling that they once fought so valiantly against. Of course, enlisting the aid of such a power is never free, but the price might not be obvious from the start...

Hook 3 (Reece) - Chaos Confluence

During the season of Storms many dangers are present along the southern coasts. While the lightning, wind, and rain are all as dangerous as they always would be during any storm, the tide of chaos that accompanies the Greatstorms is more dangerous still. Should you not have access to a Stormcaller or a device with which you can rebuff the storms, the creatures of chaos will scour you and yours from the land.

A strange economy has risen from this longstanding season of chaos—populated areas that are affected by the worst of the tides employ seasonal Chaoswardens to defend their homes. Chaoswardens are highly trained in fighting all manner of Protean nightmares in defense of mankind. The homesteaders have grown used to the assistance of other more stable areas, perhaps to their detriment. This year, when the first Greatstorm arrives much earlier than expected, the Chaoswardens are cut off from their yearly migrations to the outershores. Now, each town and village along the Shifting Coast must fend for itself...

Wednesday, July 7, 2021

Keketar

As the ruling caste of the Proteans, Keketars embody the virtues of chaos. These serpentine, dragon-like beasts adjudicate quarrels and disputes among their kin, not without a degree of volatility, a trait greatly respected in Protean society.

Okay, this is nice. But what do they do? Turns out, quite a lot.

To start with its passives, Protean Anatomy grants them a neat resistance to damage along with immunity to being polymorphed (which I find ironic). Spatial Riptide is a good way to give the creature some innate crowd control (highly situational, though. Stick with the benefits of Reshape Reality.) The keketar boasts considerable speed in almost all departments, which—combined with constant freedom of movement—makes it a very mobile contender. 

Its melee attacks deal ample damage, all of them having reach ranging from 10 to 15 ft. (which is important when you consider that the Keketar also has the coveted Attack of Opportunity reaction). Its Strikes also apply either grab or warpwave strike, which adds a dash of unpredictability to this creature of chaos. It also has a plethora of spells at its disposal. Its spells generally work well to change either the status of the combatants or the battlefield itself. One to take a special note of is hallucinatory terrain. This meshes with its Reshape Reality ability, making the illusion have actual substance. Lastly, its Change Shape action allows to take on the appearance of any Huge or smaller creature, allowing for Keketar to potentially pose as another being, should it find it necessary.

-Max

Hook 1 (Max) - The Guardian of Greyfjord

The desperate soul often seeks refuge in deference to a higher power. And just as often the higher power is willing and ready to exploit it.

Greyfjord had seen better days, as the crops and stock died out over the last couple seasons, nearly bringing the town to utter ruin. As it is, it remains a shadow of its former self.

Dragons are seldom seen in these parts.  These majestic reptile are associated with good fortune in their tradition, and as such the locals were overjoyed to have heard of recent sightings. The beast, quite intelligent and cunning, quickly took to its role as Greyfjord's protector and patron deity, giving advice and favors in exchange for... extravagant tributes, ranging from fair maidens to hand-made jewelry.

The fact that it is not a dragon at all seems to be of little importance to everyone involved.

Hook 2 (Nemanja) - The Voice of Change

A keketar, one of the High Priests of Chaos known as the Voice of Change, has decided that time has been moving in one direction for far too long. It has started a multi-planar rebellion in order to change that.

Both Heaven and Hell are on a desperate recruitment spree, and an experienced group of heroes find themselves working alongside their longtime rivals. Of course, should they help the keketar, the rivalry—born of a misguided arrow and a painful death—might be erased in time...

Hook 3 (TJ) - The Coming Chaos

The oligarchy of Centerpointe is meticulously organized. Every building is properly in its row, not a stone is out of place. The lives of the inhabitants are monitored just as closely. Every motion, interaction, and event is recorded. As long as it is within allowable parameters, residents are left relatively unbothered. Any deviation from the prescribed order, however, is met with swift retribution.

Those that are cast out are quickly contacted by an entity known only as The Coming Chaos. Speaking in half-rhymes and scrambled thoughts, The Coming Chaos, a large, serpentine, constantly shifting beast, has begun laying out a plan to undo the chokehold of order that the governing powers of Centerpointe have over their citizens and it is anything but predictable.