Showing posts with label lawful evil. Show all posts
Showing posts with label lawful evil. Show all posts

Tuesday, September 14, 2021

Pit Fiend (Tyrant Devil)

Looking at the Pit Fiend, one could mistakenly take this particular devil for a brutish type whose only trick is whacking the party with its giant claws. Don't get the wrong idea, it decidedly can (and will) crush you if you get too close, but this is not where it shines.

To start things off, the pit fiend has an impressive array of spells at its disposal, all high level, many of which can be cast at will (like bind soul or divine decree). But, believe it or not, they are not the most impressive tool in that devil's arsenal.

A pit fiend has one singular ability that caught my attention and elevated it to a "campaign level threat" status for me—Devil Shaping. Yep, the Pit Fiend can create devils out of the souls of damned mortals. Devils all the way up to level 20, mind you. It may choose not to, given that any Pit Fiend it creates will not be bound to it, as opposed to lesser devils, however, I ask you to bear with me here.

Devils are lawful, which makes them somewhat amiable towards negotiation. So, let's say a Pit Fiend creates another one in the span of ten days, then convinces it to join it. After another ten days, you have four. Then eight. Within the span of a month, you have eight level-20 fiends. A party of four can easily take a single Pit Fiend. Two might be a challenge, but they should still prevail. Four might be deadly. Eight edges on impossible. Sixteen? You straight-up want to kill your party. And, keep in mind, as long as there are souls to feed to the infernal furnace, the creation of more and more devils can continue.

And let's be realistic, there's no shortage of mortal souls down in Hell.

- Max

Hook 1 (Max) - The Sculptor

In Hell, souls are a currency, and those who can use it quickly rise in the infernal ranks. None are, however, more valued than the devils capable of molding the spirits of mortals into more powerful forms. Prime among them is the Sculptor, a true artist in the field, sought out by all fiendish overlords to boost the strength of their legions with servants.

He lives in a tower made of living, moaning flesh, surrounded by a moat of black tar. Flies and other corpse eaters create a black shroud surrounding the structure, the scent of decay is considered revolting even by some other fiends. Stalking the vast halls of the Tower of Scum are countless monsters wrought by his wicked hand, far more formidable than one might imagine.

The Sculptor enjoys his craft to a great degree, taking jobs from anyone willing to provide more souls. Many have tried to bend him to their will or even kill him, with mostly poor outcomes. It is rumored that one of the dukes that attempted it was twisted into a shadow of his former self and is now bound to guard the Tower as a mindless drone.

And so the Sculptor overlooks his domain, providing Hell with newer and more abominable creations, grinning his wicked grin, scheming and conniving, as his grand plan will soon come to fruition.

Hook 2 (Nemanja) - The Queen's Plea

Between the cities of Arkhast and Blumenkhast, there lies a half-finished pyramid made of black obsidian. For ages untold, it has lain there, and while many rumours shroud the place in mystery, not a mortal alive today can point to its true origin. Many consider it a cursed place, owing to the fact that it lies on a corrupt ley-line and is situated in the only part of the forest not absolutely infested with mischievous but friendly fey-folk.

Several months ago, a minor but rich noble from a faraway land bought the land and put in motion plans to finish the building. While gossip soon blossomed, no one was truly concerned, as the deeply magical land had always been attractive to would-be occultists with money to spend.

That is, until one day when—mortally wounded—the Queen of Summer, mother of all the fey, appeared before the champions, begging them to find a way to stop the noble. Otherwise, she cried, the three-horned one would come back to finish what he started ten thousand years ago.

Hook 3 (TJ) - The Power of Bureaucracy

The tyrant devil drummed his clawed fingers on the edge of his skull throne, the other hand rubbing his forehead as he tried desperately to disperse the headache. He looked up at the phistophilus (he'd already forgotten her name), not bothering to hide the exasperation on his face.

He'd dealt with too many contractors during construction. At last, his brimstone palace was finally complete. Physically, at least. Finalizing the process and giving it a name wasn't as easy as just christening it in the blood of his enemies, apparently—though that was an important step.

"You mean to tell me that I can't call it 'The Palace of Unending Flame?' Why not? I'm Derthakk the Flame King. I went through all the trouble building it with that theme in mind."

"Yes, well, you decided to call yourself the Flame King, I don't remember an official title being approved. 'The Palace of Unending Flame' is taken, you'll have to call it something else."

"Alright, fine. 'The Brimstone Throne.' It has a nice rhyme to it, I could live with that."

"Yes, Kantherrik the Mad, which is his official title, liked it too. It's taken."

"'The Blazing Fortress.'"

"Taken."

"'The Scorching Kingdom.'"

"Taken."

He suggested about a dozen more that were all accounted for in-kind before digging his nails into his throne hard enough to leave gouges in the armrests.

"Perhaps," he said through gritted teeth, "I need some more time to dwell on it. I humbly request that you send me a list of names that are already taken. Until then, get out of my sight before I have to get a DIFFERENT contract devil to file an incident report."

She smiled sweetly and rolled up the contract they'd been poring over, his signature line tragically blank.

"Well, I suppose this might be a bad time for me to remind you that we cannot consider this a legitimate habitation without an agreed-upon name."

He suppressed a snarl. "What does that mean?"

"It means you can't live here, yet."

His frustrated, guttural yell resonated throughout the entirety of the unnamed palace and echoed through miles and miles of the surrounding hellscape.

Monday, September 13, 2021

Phistophilus (Contract Devil)

I'm tempted (get it?) to call the Contract Devil a quintessential one, because if there is one thing that we commonly associate with the devil, it's trying to pry mortals' souls away for a price, and this here baddie can do exactly that. A contract devil may offer an infernal contract that can grant any wish one might desire in exchange for their ever-living spirit being condemned to eternity in the fiery pits of Hell. As an added bonus, while the contract is in place, the devil always knows where you are.

In terms of its abilities, the phistophilus centers more around the social aspect, obviously, but can dish out some damage if need be (of note is that it attacks with the contracts attached to its horns, which are impervious to all damage). If the devil finds itself in a proverbial pickle, it can easily get away using its vast array of spells, should it find itself in serious danger.

So, how can we use the Contract Devil? To lure our players in with the promise of anything they might want, of course! I wouldn't put it past the fiend to appear before the party in their greatest time of need and offer them help, for a small price of one of their souls. The party can obviously try to retrieve their friend's spirit from Hell, but then again, that would be a direct violation of the contract, wouldn't it?

- Max

Hook 1 (Nemanja) - The Dealer is a Devil

Seemingly overnight, an old inn where even older sailors used to play games of chance grew into a gambling parlour the likes of which the world had never seen before. Set on three stories, with a small army of concierges, dice dealers, and bottle shakers in its employ, The Lucky Tooth is now an (in)famous institution. One of the things adding to the gambling parlour's popularity is that, unlike many other institutions of its kind, it will accept desperate calls of people to bet their clothing, horses or hounds, or even houses.

Hell, there are even rumors that a gaunt, clean-shaven, crimson-clad man will sometimes appear and offer the fallen one last chance: bet their immortal soul against as much as a thousand gold coins. After all, it's worth a shot, and they have nothing left to lose, right?

Hook 2 (TJ) - Get in Line

"I assure you, my terms are quite generous. Just sign here and you'll be anything you want to be, have whatever it is you want. A benevolent king, a ruthless despot, rich beyond your wildest dreams! I even had someone who wanted to be a dragon. Anything you want."

The terms were actually pretty generous. There was one sticking point, though. He pretended to mull it over, scratching at his stubble.

"Yeah, they do seem pretty generous. What about a deal that doesn't require my soul?"

"Darling, all I do is deal in souls."

"Yeah, yeah, I've heard that before. Sorry, I don't mean to be rude, I just. The soul's off the table."

"What do you mean? You don't need it. It's not doing anything for you. It'll be in good keeping. All you have to do is sign here."

She had a point. A significant amount of power and prestige was being offered for something he didn't need right here and now. It was still a problem, though.

"Yeah, I still think that's a no-can-do. Sorry, I'll have to walk away from this one."

He could see the exasperation (and maybe a hint of desperation) flash across her face for the briefest of moments.

"Why not? I've been more than generous, we spent hours going over terms. You're going to leave it on the table here and now? One soul for anything you could ever want."

"Yeah, see, about that, there's the problem. See, I don't have my soul anymore. Already traded it. There's a bit of a line to get it."

The disbelief and genuine shock on her face lingered a bit longer. To her credit, she recovered quickly.

"That's no." She cleared her throat. "That's no problem. I don't normally do this, it's generally below us. What about your firstborn?"

"Yeah, see, about that..."

Hook 3 (Reece) - Piled on Paranoia

Shybrandila Shiver-tongue is on figuratively thin ice with her Archdevil. After botching up a deal with an evil fey, as well as cutting a deal with a mortal king that went awry, she is looking to up her soul-trading game. 

Mendar The Wise has been making somewhat questionable choices as of late. The aging Lord Commander of the Steelcap Knights believes that the local villages are plotting to storm their keep and steal from the order. Shybrandila, knowing him paranoid in his older age, has been whispering of dissent to Mendar and his eldest advisors, sowing dissent among them. 

Having primed the leaders of the order, Brandi is looking for some adventurers of questionable morals to scare the old knight by posing as thieving villagers. Should some actual stealing occur, she doesn't care either way, so long as she can drive the entire order to do terrible things to the locals, damning them all the same...