Sunday, May 10, 2020

Centaur

Hell yeah, centaurs.
The fluff in the bestiary essentially makes them a blank canvas for you to use.
I'd say that also encourages experimenting with their stat blocks (a cleric ability or two for a spiritual tribe, maybe some barbarian options for a more feral one, etc), but that's just me.


The zebrataurs of the N'Tongo expanse rarely tolerate intruders in their vast territory - but they are famously fond of creatures light on their feet. Someone who brings them a live cheetah, raptor, or any other speedy critter, can easily trade it for their life.

Centaurs are notoriously scared of crossing bodies of water - be it on boats, rafts, or any other way. Unfortunately, Old Ogord is the last centaur in the Ikothrad expanse, cut off from the world by seas on the north and west, and by a great river to the south and east. The great old centaur's last wish is to die surrounded by his kin, but he knows not of a way to achieve it. Anyone who helps him is sure to learn the many secrets of the plains his tribe once roamed, as well as earn his friendship and gratitude.

In the utilitarian and pragmatic Bo'hag empire, every species has their use. While some of them serve as scouts and rangers, most centaurs born under the imperial banner are conscripted to become harbingers - an elite, centaur-only military unit, that acts as both heavy and light cavalry. Squads of five centaurs each will first harass their foes from afar with barrages of arrows from their longbows, but then switch to lance and shield as they enter melee, fully using their speed to their advantage.
While they are, thankfully, a rare sight, harbingers are a cruel lot. Anyone not in possession of imperial identification when they meet a squad is almost certain to be attacked.

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